Friday, December 2, 2011

Reflecting on TN's

After meditating on the last two entries, I'm coming to the conclusion that Anti-Vehicle weapons only make good sense en masse in the A Time of War system.  There is no dramatic shot of the bakooza popping out from behind a building and blowing up the tank in this system.  Tanks are tanks, in the RPG sense, and take a load of damage before they're stopped.  The real value of Anti-Vehicle weapons, so far as I can tell, is they allow relatively untrained personnel to reliably put a point of damage on a vehicle each time they fire.

This leads me think the way I need to do this ambush is to supply the party with a considerable selection of antivehicle weapons so that Clark and Simon can help put 5 points/round onto the escort vehicle.  With three heavy recoilless rifles, they could also serve as support crew for the weapons, and likely keep all three guns firing almost constantly.

We'll see on Sunday.

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