Thursday, December 1, 2011

Target Numbers and High Explosives

Explosives tend to have very high AP values, and very high BD values as well, so I want to show a few other charts before I get around to discussing TNs on Explosives.  The essential difference is that for BAR's below 7 or 8, it is reasonable to expect to tag the target with multiple points of damage for a single blast.  Assuming an exact impact (no bonus damage), the damage curve for Anti-Vehicle ordnance looks like this:

Now, assuming BAR 8 as we did yesterday, we can generate TN's, but the data won't be very interesting as any success will do at least 1 point of damage.  We might be interested in the curves for how much damage we do with various MoSes, but MoS does not affect Blast Damage.  As a result, we fine that Anti-Vehicle weapons will all but guarantee we put some damage on the target, but they are an expensive alternative if an entire vehicle needs to be disabled.

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