The specific logistics of handling party-level equipment -- that is, anything large enough that a character can't keep it on their person -- has been an interesting adventure for me recently. BattleTech is exceptionally good at handling 'Mech-scale unit operations, but it seems to come up a bit short on the level of an individual guerrilla group. There are very limited resources for building things like bases that aren't Castle Brians. I'm rather having to come up with the management by hand, but that's exciting in itself. I'll continue posting as I come up with a better plan for how to assemble these sorts of things.
Thursday, June 30, 2011
Having Friends and Buying Toys
One element that a few of my players have brought up is the accessibility (or lack thereof) of various weapons and ammunition. Rightly so, the ComStar party players are under the belief that their connections will do them little good stranded on a planet held by the enemy. Terra is also decribed in Jihad Hotspots:Terra as being a fairly restrictive world from a regulatory perspective. The practical upshot is that the players may have some trouble acquiring advanced weapons and ordnance on the open market. Fortunately, Clark and Simon have sufficient connections to get them most standard equipment. The balance of what they could get probably wouldn't be sold to consumers -- they'll need to make special arrangements for those devices.
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