In times like this, I think it is important for the GM to be sure to support closing the session quickly; remember that even once you're done with character actions, there is still XP to assign and cleanup to do. Even if some players want to continue, if not everybody can it is the GM's job to be the "bad guy" and the session. Although positive relations between the party and the GM are important, intra-party cohesion is more important, so when ending session (or other points of structural strife with game) try to place the stress on the GM/Party relationship, rather than between players.
Of course, I'm not beyond running an extra hour or two when everybody is available and having fun; these comments are only about when there is disagreement on whether to end session on-time.
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