Wednesday, August 3, 2011

Untyped Damage Resolution


The first of my damage flow charts is now available at this location. Originally I hoped to integrate the hit table and wound statuses, but I couldn't fit it on reasonable chart -- the size of the chart is much larger when I break it out by hit location. Creating these charts is proving something of a challenge, but I expect they'll greatly help remember key steps in damage resolution.




4 comments:

  1. In that flow chart is the damage you use for the Bleeding check, just the damage just received or the total damage after adding it to their Standard Damage?

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  2. Bleeding damage is open-ended, continuous damage -- until treated, it will continue to accumulate until the character dies (i.e., bleeds out.) As such, I don't actually show the application of the bleeding damage on this flowchart, or any of the others in this series, as that damage would be applied after the wound had already been resolved.

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  3. I think you misunderstood my question.

    In flow chart the two downward arrows in the bottom right corner say Dmg>2*BOD goes to done, and Dmg <=2*BOD goes to a Bleeding check.

    Is the Dmg used there, the damage from the original attack or total of Dmg added to Standard Damage, from the step in the box before.

    Also aren't those arrows labeled wrong? Shouldn't the arrows be Dmg <= BOD/2 goes to done. Dmg > BOD/2 go to bleeding check?

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  4. Indeed you are right! Curses!

    I will look to correcting the PDFs in the next few days.

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