I still want to develop some out-system minigame for them to solve as the first part of the session; a puzzle in which they can all participate. I've discussed this in prior entries, but I'm still not terribly happy with any of the games I came up with. Exactly how that will look, I'm still not sure. Something to break the mold, make each of the players use their skills in a seriously helpful way, and contribute toward a goal that advances a party goal. More and more, I'm convinced that I need some kind of puzzle that the character make skill checks to solve. Something with five components, one for each character. Maybe a logic puzzle of some description.
When I was young we used to do logic grids, in which you had two sets of data (people and rooms, for instance), and a list of hints you were supposed to use to determine which datapoints were associated with each other. I really enjoyed them, and a few years ago I built a D&D campaign, one of the core plot points of which basically boiled down to solving one of these. I'm thinking I might build a smaller one for Sunday if I can think of reasonable datasets to have the party correlate.
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