Thursday, August 11, 2011

Edge is Hitpoints

As previously discussed in earlier posts, one hit from a relatively weak weapon is enough to drop an unarmored character, and without immediate medical assistance, they are as likely as not to bleed out. There are direct suggestions on reducing lethality on page 192 of A Time of War. From my simulations, though, I've found that overwhelmingly, the winning is the character with the most Edge Points at the start of the engagement.

This seems fairly obvious once said; the ability to force a reroll on a hit in a system where any given hit is potentially lethal is a huge advantage. The only exception cases to this rule I've found is when the character with more Edge is massively outmatched by the their opponent -- to the point where the ratio of probable hits exceeds the ratio of Edge.

The practical upshot I've found is that because they have multiple Edge points, PC's using Edge points defensively have a staggering advantage over NPCs with 0 or even 1 point of Edge. How much? That I don't have good data on, but it is quite significant.

No comments:

Post a Comment