Friday, August 5, 2011

Subduing Damage


Subduing Damage is probably the simplest of the damage types, simply because there is no possible Bleeding Check, and all damage is allocated directly to Fatigue. Consciousness rolls still apply, though. PDF is here.

1 comment:

  1. Instead of 'Injury Modifiers' being used in the last two blocks shouldn't you be using 'Fatigue Modifiers'? At least under the 'Subdual Damage Flowchart' that is.

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