Session 19 is the first one in which we're working off a PC's plan. Alan (Morgan's replacement character) has drawn up a plan to destroy the Wyrm by crashing a DropShip into it. This was come to after many hours of trying to figure out how the party could infiltrate the ship and destroy it from within; it turns out that the nature of mobile structures like the Wyrm make them extremely resilient even to ammunition explosions, and the party would've had to cook off nearly a dozen magazines to sink the ship. Anything short of a small nuclear weapon simply won't one-shot this vessel, and the Resistance has no nuclear capability.
Morgan submitted a mission plan. It is quite detailed, including satellite pictures of the Galveston shipyard the Wyrm is launching from. It lays out a pretty good description of how he intends the session to go, and by reading this, I can decide ahead of time what will go according to plan and what will not.
I really need to get my players to do this every week, but alas, both thematically and culturally in my gaming group, that is unlikely to happen.
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