Again, this is not specific for gaming -- if I had a nickle for every time I've seen in at work, I wouldn't be going to work anymore. The trick is that the situation rarely resolves itself. Some form of outside intervention is required to stay on your schedule, which with only a three-hour session once a week for us, is pretty tight. We start at 0900 in the morning, and we generally have breakfast and stragglers wandering in until 0930. Around 0930 the session proper starts, and we handle the bookkeeping since last session -- spending XP, after action reports XP, maintenance rolls, income, etc. That usually takes 10-15 minutes. By 0945, the party starts discussing preparations for the session.
I am usually silent for the preparation step, and only handle direct questions about game rules, or any information-gathering checks the players make (Protocol, Streetwise, Investigation, etc.) Generally speaking, the party is ready to roll by 1000. If they are not, and the conversation is starting to spiral, I generally speak up and try to find a way to push the party towards whatever my imagined solution to the session is. That was the case this week. Bert had a number of clever ideas that required enormous effort, such as raiding a junkyard for a truck, repainting it as an ambulance, faking an emergency call, and so forth. The rest of the party wanted a plan with less moving parts, and ideally less cost. By 1000, they had lapped the conversation three times.
Around 1000, I was able to steer the conversation in the direction of the rest of the party's plan, which involved scrambling the phone lines into the TerraSec station and then showing up as technicians to repair it. Bert was able to offer a chunk of his plan -- intercepting the station's communications lines so that when the call for help went out it was routed to the party's truck nearby rather than where it was supposed to go, giving them the ability to appear legitimate. They ran the plan by sending only two people in, then sending in more people as the situation developed, until by the end the entire party was in the building. I'll cover the actual execution part of the plan tomorrow.
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