Tuesday, January 10, 2012

Why My Players Liked Session 14

Session 14 was an important session to look at because it went so well.  Why?  Well, there were a few reasons my players cited.

First, everybody got to do what their character was good at.  Clark got to do his biologist thing, obviously, while Simon's Computer and Communication/Conventional skills were also of great use.  Cho got to beat up a guard in Melee combat, which is largely what his character was built for, and Shin got to defuse a bomb and found some power armor for the first time since the party united.  Finally, Alexander got to really lead the party in an assault operation that was fairly successful.

This sort of integration is the kind of thing I always aim for, but rarely succeed at.  I worry that I'm simply not creative enough to come up with adventures that require three soldiers, a biologist, and a communications expert.  That said, this might get easier as we move forward into the assault missions -- Clark's function as a medic will come to the fore.

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