Monday, September 5, 2011

All Tied Up

I ended up not running the one-shot this weekend after all, but instead ran an abbreviated regular session to help clean up some of the loose ends from the previous session. This was an interesting one just because I had very little preparation done, and I was running in a convention's main hall, as opposed to my comfortable and well-equipped dining room. As a result I ran a little more loosely than I normally do, but because this session was something of a coda to the previous one, I could get away with it.

In this session, we picked up with Alex and Shin having completed their interrogation of the two captured TerraSec officers, and arguing over their fate. Eventually they decided to drug them and leave them in some kind of natural shelter well north of their current position, to hopefully allow them to be rescued without giving away their position. A handful of Driving, Acting, and MedTech rolls later, they had deposited the still-bound police officers and had a misleading conversation in front of them in pretended accents.

Then the party drove off a bit to find a motel, where they checked in for a few hours so Clark could treat Alex's hand, which had been hit twice in the firefight. This run through the healing rules was fairly enlightening, but did involve a bit of Edge when Clark failed to fully repair the damage the first time he operated. Having made the necessary checks, though, the party left and drove on through the night to make it back to the ranch the following day, where they all slept into the afternoon.

Now the party wants to wait for Henry to get back from a trip abroad which has kept him and his character (David) away before plotting their next move. I am hoping to make a long jump in time between sessions here (this was session 7, and we're only in mid-April 3068.) We'll be conversing via email to decide what happens between sessions.

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